Showdowns
Pick three Petlings, face another player's three, watch it play out. Stats come from each creature's own seed, rarity sets the floor, and element advantage swings it by fifteen per cent. Nothing is wagered and nothing is lost.
A Petso game · Free on iOS & Android
Your first Petling hatches from your own pet's Digital ID — so it exists only because your animal does. Then the whole world opens up: 1,535 species, and every country has its own.
Crux
Australia
Curupira
Brazil
Giza
Egypt
Garudika
India
Vesuviano
Italy
Ryūko
Japan
Snowpeak Whelp
Kenya
What makes it different
Every other collecting game gives you a starter from a menu. Petlings hashes your pet's Digital ID and grows a creature out of it. Your pet's species decides the shape. Its real recorded coat colour becomes the primary colour. Everything else comes from the identity itself — so two black dogs still hatch visibly different Familiars, and nobody else on Earth can hatch yours.
Curupira
Vesuviano
Albion
Maui
A walk, a catch or three, and a glance at the ladder. That's a session.
Your first Petling isn't handed to you — it hatches from your own pet's Digital ID. Same pet, same creature, every time.
The Wilds map shows creatures living near you right now. Everyone in the same place sees the same ones, and they change every three hours.
Get within 150 metres, read its mood, offer the right thing. Nothing to throw, nothing to miss — it simply decides to trust you.
Everyone sees the same world. The map isn't sprinkled by a server — it's calculated from where you are and what time it is, so you can tell a friend where to go and the creature will be there when they arrive. Every three hours, it all turns over.
Every creature below is a real catalogue species, drawn by the same renderer the game ships. Each country's family comes from its own folklore, landscape and animal life — and every country has exactly one Mythic.
Showing 10 of 1535 species
Crux
🇦🇺 Australia
Mythic · LumenCurupira
🇧🇷 Brazil
Mythic · BloomGiza
🇪🇬 Egypt
Mythic · ShadeGarudika
🇮🇳 India
Mythic · LumenVesuviano
🇮🇹 Italy
Mythic · EmberRyūko
🇯🇵 Japan
Mythic · TideSnowpeak Whelp
🇰🇪 Kenya
Mythic · ShadeQuetzalito
🇲🇽 Mexico
Mythic · GustZeewachter
🇳🇱 Netherlands
Mythic · TideTafelwolkie
🇿🇦 South Africa
Mythic · GustA Mythic is about one in five hundred creatures that appear.
They form a ring, and each element softly bests the next two clockwise. The advantage is worth about fifteen per cent in a Showdown — enough to matter, never enough to decide a fight on its own.
Try it right here
This is the real Creature Studio — the same shapes, patterns, accessories and elements the game accepts. Build one now, then make it real in the app for 25 $PET.
Mochi
Uncommon · Lumen
Forged creatures are always Uncommon — the Studio is for self-expression, so you can't design your way to a Mythic.
The same Forge, in the app
Pick three Petlings, face another player's three, watch it play out. Stats come from each creature's own seed, rarity sets the floor, and element advantage swings it by fifteen per cent. Nothing is wagered and nothing is lost.
Some places grow something one person can't handle. Only Rare and above appear, and two players must contribute before it opens — then everyone who took part receives the creature. It's the best shot most players get at a Mythic.
Verified Petso businesses appear on the map as Outposts. Check in within 200 metres for 3 $PET, and roughly one visit in four gifts a creature you cannot find anywhere in the wild.
A Dex spanning 192 regions can't be finished alone. List a creature for $PET or swap it for the country you're missing. Players pay each other directly — Petso doesn't fund trades.
Heritage and Mythic creatures carry an edition number the moment you get one — #7 of 2,000. An early number is genuinely scarcer, and it travels with the creature when it's traded.
A season-long contest between countries. Score is total catches, but ties break on catches per Ranger — so a small nation of devoted players can beat a large one. Every Ranger of the winning country is paid.
$PET is Petso's reward currency, and Petlings pays it for playing — not for spending. There's a daily ceiling of 25 $PET across catches, quests, streaks, Showdowns and Outposts so nobody can farm it, with ladder and Cup prizes on top.
You need no wallet and no crypto knowledge. Rewards land in your Petso balance and you decide what to do with them later.
| Action | $PET | How often |
|---|---|---|
| Hatch your Familiar | 50 | Once, ever |
| First wild catch | 10 | Once, ever |
| Each wild catch | 1 | Up to 30 a day |
| All three daily quests | 3 | Daily |
| Seven-day streak | 10 | Each cycle |
| Showdown win | 2 | Up to 5 a day |
| Outpost visit | 3 | Per business, daily |
| Weekly ladder | 50 / 25 / 10 | Top three |
| Wild Cup victory | 25 | Winning country |
Petlings is a free location-based collecting game inside the Petso app. You walk your real neighbourhood to find and befriend creatures, and your first creature is hatched from your own pet's Digital ID. There are 1,535 species and every country on Earth has its own wildlife.
You hatch a Familiar from one of your own pets. The pet needs an active Digital ID on Petso; if it doesn't have one, the game walks you through creating it and hatches the moment it's done. The same pet always hatches the same creature.
Yes. The catalogue covers 192 regions — 190 countries plus a global commons pool and an Outpost-exclusive pool. Each national family is drawn from that country's own folklore, landscape and animal life, and every country has its own Mythic.
Two ways. Travel there and they appear on your map immediately, or trade with a player who lives there. The trade board lets you filter by country to find exactly the family you're missing.
No. Petlings is free and needs no wallet, no gas and no crypto knowledge. $PET rewards accumulate in your Petso balance. Even making a creature permanent on-chain costs only the $PET in your balance — Petso handles the rest.
Hatching your Familiar pays 50 $PET, each wild catch pays 1, finishing the three daily quests pays 3, a seven-day streak pays 10, a Showdown win pays 2 and an Outpost visit pays 3. Weekly ladders pay 50/25/10 and the Wild Cup pays every Ranger of the winning country.
The Studio lets you design a Petling yourself — shape, three colours, pattern, accessory and element — and it becomes a real creature in your collection. Forging costs 25 $PET and you can keep three at a time. Forged creatures are always Uncommon.
Yes. Petlings is free inside the Petso app on iOS and Android. Nothing is paywalled, there is no energy meter and there is nothing to buy to keep playing.
Petlings is free inside the Petso app. No energy meter, nothing paywalled, nothing to buy to keep playing.